using UnityEngine;

namespace Yoozoo.Gameplay.City
{
    public static class CityGlobalValue
    {
        public static bool IS_RUNTIME_MODE = true;

        public static Vector3 RoomDataAngle = new Vector3(0, 0, 0);
        public static Vector3 HudDefaultScale = new Vector3(0.035f, 0.035f, 0.035f);
        public static Vector3 HudDefaultAngle = new Vector3(45,45,0);
    }
}